You run these dungeons to complete them, not to obtain loot, as the much easier veteran and beginner dungeons give comparable amounts of money for far less trouble. Especially in Champion and Darkest dungeons, provisions can help you cope with the extremely challenging content. If you want, you can bring provisions to make fights easier. The best strategy is to walk the dungeon twice, first to find out which ones you got, then another time to grab them in the best possible order. The reason is of course that the antiquarian gives you bonus loot with each curio you open. If you have an antiquarian, increase the values to this: +-+-+-+-+-+-+-+-+ Todo: write a program that loots some large number of random dungeons to find the actual optimal values later. This chart contains my estimates done by some trial and error. | Dungeon | Keys | Water | Herbs | Antiv | Shovel | Bandage | Torch | That means the following list (in addition to the standard amount of food, shovels, and optionally torches):Įach entry is for a random Small / Medium / Large dungeon. The one exception is extra food (which you sometimes need) and the one skeleton key for the secret room, easily increasing your haul by 5,000 over bringing just gold back. In a long dungeon you should really only bring those curio items that can give you benefit without using up inventory, by say buffing your party or curing a negative quirk. In a short dungeon you will have room for most of the loot you'll ever find before the dungeon is complete, so you should bring every curio item you can. Curio Provisionsįirst, what curio provisions you want to bring depends on the length of a dungeon. Note that even if you're not intending to use any torches for light, if you want to use shambler altars, you'll need to bring at least one torch. Bringing twice the average amount is a good rule of thumb. For example, using N=100 tiles, P = 5% chance of a food tile, the result is an average of 20 food needed, but the 95% interval is at 40 food needed. The binomial distribution with typical Darkest Dungeon parameters for food has a long tail. It's quite often not enough, even in dungeons that normally drop a high amount of food from Curios (Cove, Weald). I personally always bring the maximum amount of food. I find that in long dungeons, you don't really need more, as you don't need to snuff the torch for extra loot, you'll have plenty without doing that (and save the 75 gold). Typically, a short dungeon has ~4 battles, a medium ~8, and a long about 12, so you would want 12, 24, and 24 torches (counting the firewood as 4). So ideally you want 4 torches per battle beyond the first. (You should snuff out your torch completely before looting any curio and before a battle ends to increase the loot gained). I find that when playing with Torches and Food, bring lots of both if you want to benefit from Curios more. Obviously, you'll always need Food and Shovels. It depends on what you want out of a dungeon. During camp, the Houndmaster can prevent ambushes with “Hound’s Watch” and Grave Robber can cure diseases (which are prevalent in the Warrens) with “Snuff Box”.There's no simple, straightforward answer. “Adrenaline Rush” can also be used to remove blight and buff Hellion’s offense. Hellion is very flexible in this comp and can help focus the backline with “Iron Swan”, stack more bleeding with “If It Bleeds” or handle the frontline with “Wicked Hack”. If needed, he can also use “Guard Dog” to protect one of his companions. The Houndmaster is very valuable in the Warrens as he does extra damage to beasts and is very good at making enemies bleed. Vestal will focus on healing and Grave Robber on killing “Swine Wretch" with "Thrown Dagger". Vestal – Grave Robber – Houndmaster – Hellion During camp, Occultists can prevent ambushes with “Unspeakable Commune”, and Jesters can lower stress with “Every Rose Has Its Thorn”. If transforming is not a good option for certain fights, Abomination can use “Beast Bile” since blight works well in the Cove. The Jester’s main job is to reduce the stress caused by the transformation. The Abomination will do most of the damage by transforming and using “Rake” and “Rage”. The Man-at-arms and the Occultist will work similarly to the best party composition for the Weald.
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